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CRAPS - Game Info


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How to Place Bets

Click on the chips in your bankroll to add them to the amount you wish to bet. Then click on the area of the layout on which you wish to place your bet. You may click more than once to add that amount multiple times. To remove a bet from the layout, point to it with the mouse, and right click. To clear the amount of your bet, point to your bankroll, and right click.

Clicking on the "Add Chip" button will cause it to change to "Remove Chip", then you may use a left click instead of a right click to remove chips. To add odds to Pass/Don't Pass and Come/Don't Come bets, click on the original bet.

Pass Line

Also called the "Front Line," this bet is made on a "come out" roll, when no point has been established. A first roll of seven or eleven (known as naturals) automatically wins. A first roll of two, three or twelve (known as craps) automatically loses. A first roll of 4, 5, 6, 8, 9 or 10 establishes the number as your "point." Once a point has been established, the "shooter" continues to roll the dice until either the point number rolls again (which is a pass line winner, and bettors are paid even money) or a seven out rolls and all pass line bets lose.

Come Line

This bet is an extension of the pass line. Come bets can be made any time after a pass line point has been established (4, 5, 6, 8, 9, 10). Seven or Eleven wins; two, three or twelve loses; any other number becomes your come point and must be repeated before a seven rolls in order to win even money.

Don't Pass

Also called the "back line," this bet can only be made on a come out roll, when no point has been established. A first roll of seven or eleven (a natural) loses. A first roll of two or three is an automatic winner. If a twelve is thrown it is a standoff and you push. If 4, 5, 6, 8, 9 or 10 rolls, it becomes the "don't pass" point. Seven must roll before the "don't pass" point rolls for you to win. If the point number rolls before seven you lose.

Don't Come

This is an extension of the Don't Pass line. Don't Come bets can be made any time after a point has been established. The same rules apply for the Don't Come as the Don't Pass. A first roll of seven or eleven loses, two or three wins, and twelve is a standoff. Any other number becomes the Don't Come point. You win even money if seven is rolled before the point is repeated.

Taking Odds

This is an additional bet that can be made on the Pass Line or on a come bet, once a point has been established. A player will receive 2 to 1 on points four and ten, 3 to 2 on points five and nine and 6 to 5 on the six and eight. The reverse is true when a player is betting against a point. These are known as "True" odds.

Laying Odds

This is an additional bet that can be made on a Don't Pass or a Don't Come bet after a point has been established. The odds pay opposite of Pass Line and Come odds.

4 or 10 One to Two

5 or 9 Two to Three

6 or 8 Five to Six

Place Bets

Place Bets can be made at any time during play on any of the "point numbers." Place Bets pay 9 to 5 on the four or ten, 7 to 5 on the five or nine and 7 to 6 on the six or eight. These bets may be taken down, remain up or "pressed" up at any time. The bets are made on the rectangle directly above the number.

Buy Bets

A Buy Bet is similar to a Place Bet, but pays true odds in exchange for a 5% commission. These bets are made on the rectangle directly in front of the number.

Buy Behind or Lay Bets

Similar to a Buy Bet, but made against a point at true odds. You are charged a 5% commission. (With this bet, you are betting that the shooter will roll a seven before he/she will roll the point number.)

Field Bet

A Field Bet is a one roll bet that wins or loses every roll. If 3, 4, 9, 10 or 11 rolls you win even money. If a 2 or rolls you are paid double, if a 12 rolls you are paid triple. If 5, 6, 7 or 8 rolls, all field bets lose.

Big 6 or 8

These are two separate bets in which you bet either Six or Eight will roll before seven. This bet pays even money.

Proposition Bets

These bets are found in the center of the dice layout. If you make a "prop" bet the following will happen:

Any Craps - If the shooter rolls a two, three or twelve on the next roll you win 8 for 1

Any Seven - If the shooter rolls a seven on the next roll you win 5 for 1.

Eleven - If the shooter rolls an eleven on the next roll you win 15 for 1.

Ace/Deuce - If the shooter rolls a three on the next roll you win 15 for 1.

Two - If the shooter rolls a two on the next roll you win 30 for 1.

Twelve - If the shooter rolls a twelve on the next roll you win 30 for 1.

Hard Ways

A Hard Way bet will win if the shooter rolls a pair. Hard Ways lose if a seven rolls or if the number is thrown "the easy way" (not a pair). Example: Your bet is Hard 8. If each dice rolls four, you will win your Hard Way bet. If one dice rolls a five and the other rolls a three, you will lose.


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